Today, we’re revealing Meta Quest 3, our most powerful gadget yet. Quest 3 combines the best of VR and mixed reality (MR) with greater resolution, stronger performance, groundbreaking Meta Reality technology, and a thinner, more ergonomic form factor. Quest 3 will be backward compatible with Meta Quest 2 and will be available this autumn in all countries that presently accept Meta Quest. The standard pricing for the 128GB headset is $499.99, and we will provide an additional storage option for individuals who want more capacity. Mark your calendars on September 27th, because we’ll be revealing much more about Quest 3 at Meta Connect!
But that’s not all—we’re also releasing new system improvements that boost Quest 2 and Quest Pro’s total CPU and GPU power. Increase the intricacy of your picture, run at greater frame rates, or aim for a higher resolution—this upgrade improves peak performance. We’re also lowering the price of Quest 2 so that more people can enjoy your adventures. We’re devoted to assisting you in reaching a larger audience, and we’re thrilled to provide you with even more tools to help you succeed.
With performance improvements at your doorstep and exciting new hardware on the horizon, now is the time to begin developing and optimizing your current applications for the next phase of the Meta Quest ecosystem. Dive in for the most recent information, including new MR possibilities and tools to help you expand your company.
Grow Your Business With Our Most Effective Headset
Fans’ demand for fresh Meta Quest experiences is at an all-time high. We announced in October that $1.5 billion had been spent on games and applications in the Meta Quest Store. We also announced earlier this year that there are now over 200 applications on our VR headsets that have earned more than $1 million. On Meta Quest, developers are constantly redefining what high-quality and high-fidelity experiences are. You’ll be able to build really next-generation experiences that seamlessly integrate the actual and virtual worlds using Quest 3 and Meta Reality. Quest 3 builds on this momentum, expanding your options to reach an audience, monetize, and maintain success by providing cutting-edge VR and MR capabilities with performance and resolution enhancements.
Create a more immersive VR experience: With a large boost in computational power, pancake optics, and a new next-generation Snapdragon CPU, Quest 3 will make your titles look, feel, and function better than before. The next-generation Snapdragon processor in Quest 2 provides more than double the graphics performance of the previous generation Snapdragon GPU, providing your app’s consumers a smoother experience with wonderfully fine details. We added TruTouch haptics to Quest 3’s Touch Plus controllers to let you deliver action like never before.
Blend in the real world to discover new applications for MR: With Quest 3, you can expect to provide high-fidelity, stereoscopic color MR experiences at a reasonable price. Quest 3 expands on Quest Pro’s groundbreaking Meta Reality functionality with two 4MP RGB color cameras and a depth sensor for a more realistic depiction of your play space—plus 10x more pixels in Passthrough compared to Quest 2. The Passthrough, Scene, and Spatial Anchor features of the Presence Platform allow novel use cases for applications and games, many of which have yet to be envisioned. Now is the time to be creative with these powerful tools and distinguish yourself as an MR pioneer.
Quest 2 Gets Better with Performance Improvements and Price Drops
As enthusiastic as we are about Quest 3, it’s fantastic to see developers continue to hit new revenue goals and maintain a growing audience on Quest 2—and now, we’re assisting you in reaching an even larger audience and providing a better experience. Beginning June 4, the pricing of Quest 2 will be reduced to $299.99 for the 128GB SKU and $349.99 for the 256GB SKU. Quest 2 will also have additional power beneath the hood as a result of software performance optimizations. Beginning with v55, all developers will have access to the following additional performance enhancements for Quest 2 and Quest Pro:
CPU: Quest 2 and Quest Pro performance gains of up to 26%.
GPU: Up to a 19% boost in performance on Quest 2 and an 11% increase on Quest Pro.
These enhancements provide you greater leeway to provide your users with a smooth, responsive, and rich experience.
Starting today, you can additionally optimize your Quest 2 and Quest Pro experiences with Dynamic Resolution Scaling. This functionality keeps your program running at an appropriate frame rate while rendering at an ideal resolution, automatically changing the resolution during intense GPU load and enhancing picture quality when available.
Dynamic Resolution Scaling can be used to achieve optimizations such as Dynamic Foveated Rendering (both Fixed Foveated Rendering (FFR) and Eye Tracked Foveated Rendering (ETFR), in which the runtime will first try to increase the foveated rendering level before scaling the resolution down if GPU utilization becomes too high.
Check out our docs (Unity or Unreal) to get started with Dynamic Resolution Scaling.
Planning Your Meta Quest Headset Development
Creating experiences for several generations of Quest headsets allows you to engage existing audiences on Quest 2 and Quest Pro while reaching out to new audiences on Quest 3. We recommend you start planning early and concentrate on a handful of key areas whether you’re working on a new app or contemplating modifications to an existing app.
Choose from Built-for-MR and MR Updates.
Quest 3 was designed to provide exciting, high-fidelity MR experiences that merge users’ actual areas with richly colored virtual objects and interfaces. Each succeeding hardware iteration may be seen as a step forward in quality and capability support, with Quest 2 laying the groundwork for MR in black-and-white while still delivering an engaging experience. You may use Presence Platform’s MR capabilities to create experiences tailored to Quest 3—or you can create experiences that scale in complexity and quality across all of our supported headsets.
MR allows you to create one-of-a-kind, genre-defining experiences, but you can also leverage MR add-ons and upgrades for VR applications to make use of these capabilities and re-engage consumers. Painting VR and Tribe XR are two apps that were optimized to make use of color Passthrough and other MR capabilities on Quest Pro last autumn. Begin with Presence Platform and our brand-new MR showcase, Discover, which is currently available on GitHub.
Shake Things Up with Haptics and Redesigned Touch Plus Controllers
We totally revamped the Touch Plus controllers for Quest 3 to be more sleek and comfortable. Because of advancements in tracking technology, we’ve removed the outside tracking rings, making the controllers seem more natural and taking up less space.
You can begin developing with Presence Platform’s Haptics SDK and Meta Haptics Studio now to incorporate haptics into your Quest 2 and Quest Pro experiences—and to save you time and resources, we’ve engineered the files you export from Haptics Studio to be device agnostic. This means that your haptics will be automatically optimized for Quest 3’s Touch Plus controllers and will not need to be altered or integrated.
For Maximum Performance, enable Dynamic Resolution Scaling
We suggest that most experiences use Dynamic Resolution Scaling to enable smoother gaming at higher resolutions regardless of the Quest headset your audience is using. This optimization needs no effort to configure and may immediately deliver a significant improvement in visual quality on all compatible headsets.
Looking Forward
Set the scene for success in the next phase of the Meta Quest ecosystem by preparing ahead of time and using the tools in this article to optimize your applications for existing and future headsets.
explore how your experience will grow across headsets as audiences have more choices and features to explore if you’re in the early stages of launching a new app. Integrating new MR capabilities on Quest 3 may help your experience make an instant impression while also sustaining long-term success.
You can also provide many of the same experiences and features to Quest 2’s current audience, who can now benefit from improved performance with their existing headsets. Exploring MR add-ons may also be a good way to increase engagement and income from current titles on the Meta Quest Store and App Lab while you work on your next release.
Success begins with preparation, and we urge you to begin experimenting with MR early on to discover new methods to engage and enthrall audiences via deeper immersion.
Steps to Success Planning
Use new performance upgrades in Quest 2 and Quest Pro to operate at greater frame rates, target larger resolutions, and expand the complexity of your scene.
Enable Dynamic Resolution Scaling to boost pixel density without sacrificing frame rate.
Read this blog article to get acquainted with the possibilities of the Presence Platform and begin creating for MR by visiting our new GitHub showcase, Discover.
With Haptics Studio and Haptics SDK, you can integrate haptics into existing and future Meta Quest headsets.
Don’t miss Meta Connect on September 27 for additional Meta Quest updates. Follow us on Twitter and Facebook for the most up-to-date information. And check our site for use of this new VR hardware for watching VR porn and playing adult VR games.