Most architects have seen the power of VR – the way it immerses their clients in a ‘wow’ moment and tells a design story more completely than models and 2D plans or renderings. To get there, they have gone through some IT and design hurdles to initiate headsets, take them to their clients, show off a scene that was time-consuming to render, and get to the moment where they succeeded in surprising and delighting their clients. And they have said to themselves “well, we can’t do that every day – special projects only”.
At Yulio, we call these issues “friction” the small things that arise and make using VR less practical for use on every project. While lots of firms have had great experiences working on big projects and presenting in VR, they haven’t found a way to bring that magic to every client presentation.
That’s where practical, business-ready VR and AR technologies come in – and knowing what to look for when trying to choose the right platform. Clearing the friction with VR has been key to Yulio’s mission and we’ve learned a lot over our 1000+ hours of user testing. So let’s review the considerations your architecture practice should make in choosing a VR solution – because it should be one that helps you get more of those ‘wow’ client moments that share your full vision.