(VRfun18) Learning in the Virtual Classroom: What Changes Will We See?

The COVID-19 pandemic has sparked a major cultural shift towards online learning, resulting in a heavy impact on the education sector. In fact, it has reportedly caused the largest disruption of all education systems in modern-day history — with school closures as a result of the pandemic affecting nearly 94% of students across the globe.…

(VRfun18) 2022 Predictions: Metaverse Mania Wanes

As we enter a new year, it’s time for our annual ritual of synthesizing the lessons from the past twelve months and formulating the outlook for the next twelve. This has been an action-packed year for AR & VR as the world slowly emerges from the grips of a pandemic.Moreover, 2021 was marked by the…

(VRfun18) NFTs: A Fleeting Symbol of Status

With the news that Justin Bieber has paid an obscene amount of money for a Bored Ape Yacht Club ape, adding to the ever-growing list of celebrity owners, many have begun to wonder what the point is. It’s not as if these celebrities are buying for investment, and it’s doubtful that Eminem or Snoop Dogg…

(VRfun18) Why you can’t have legs in virtual reality (yet)

Meta CEO Mark Zuckerberg interacting with a full-body cartoon avatar of himself during a demo video showing the possibilities for virtual reality. Today, Meta's Horizon Worlds VR app shows users' avatars from the waist up.

Despite all the progress made in perfecting the technology behind VR headsets in recent years, it’s still tricky to perfectly track your legs in real life and recreate the same movements in VR without setting up an array of sensors on or around your body.

(VRfun18) How Oracles Connect Reality to the Blockchain

Trust makes the world go round. From the trust you place in an online retailer to deliver your order to the collective faith we have that our currencies are worth something. But just because we believe something will happen doesn’t make it so. Many believe that exposing yourself to scams and fraud is just the…

(VRfun18) Livestreaming the Metaverse – GMW3

Social media networks have become a part of our everyday life. Whether you’re a person who only checks into Instagram once per day, or someone who has accounts everywhere and is never seen without their Twitter open, social media is an integral part of our online identity. Since the advent of these networks, the online…

(VRfun18) Swords of Gargantua Dev Partners With Blockchain Project “Oasys”  

More and more developers are looking at the future prospects of Web3 and the technologies that underpin it, with the latest to announce its initial steps being Japanese team Thirdverse Inc. The studio behind Swords of Gargantua, Thirdverse Inc. has begun a partnership with gaming-focused blockchain project Oasys. The collaboration will see Thirdverse Inc. begin…

(VRfun18) Will NFTs Offer Musicians a More Profitable Future?

If a tree falls in the forest, does it make a sound? To be fair, the same can be asked about music. If it can’t be shared with anyone other than its creator, then what value does it truly hold? Photo by © Ascannio – Shutterstock.com Since its early days, the landscape of the internet…

(VRfun18) Bandai Namco to Invest $130m Developing its own “IP Metaverse”

The latest videogame company to announce metaverse plans is Bandai Namco as part of its mid-term plan that’ll run from April 2022 to March 2025. This will see it invest ¥15.0 billion Yen ($130 million USD) in an “IP Metaverse”, designed to create communities and content fans with their favourite Bandai Namco franchises. Bandai Namco’s…

(VRfun18) The Metaverse Will Change Everything. Here’s Why You Shouldn’t Fear It

Back in the mid-90s, the World Wide Web had just become a household term. The now-primitive, familiar whirr of a dial-up modem would grant personal computers access to an internet service provider (ISP), connecting users to a then-considered wide database of knowledge.  Many people knew that the internet would become a prolific part of our…

(VRfun18) Owning the Internet – GMW3

One of the great paradoxes of the internet economy today is that while most of its building blocks are derived from the efforts of individuals, the profits are largely seen by intermediary platforms. From open-source code to user-generated content to the labour a gig worker provides, it’s usually the platforms hosting their contributions that see…

(VRfun18) How to make money with the Horizon Worlds Creator Fund

Horizon WorldsFacebook recently hit the VR industry like a meteor with their announcement that they were changing their name to meta and going to be investing $10 billion into VR and their new metaverse platform, Horizon Worlds.With this announcement was another announcement that they had created a $10 million dollar creator fund for people who…

(VRfun18) Manufacturing in the Metaverse: What Might it Look Like?

Manufacturing is a highly complex process, in addition to being the most important part of supply chain management. There are several components that affect the manufacturing production process — such as the availability of raw materials, labour costs, inventory costs and overall marketplace demand. Since the start of the Industrial Revolution, the effective marriage of…

(VRfun18) What Might Office Culture Look Like in the Metaverse?

Almost two years into the COVID-19 pandemic, there’s no doubt that this seemingly neverending crisis has shifted how our societies work and connect with one another. It’s also rapidly accelerated the adoption of various integral technologies — particularly XR technology, blockchain, NFTs and Web 3.0 — the next phase of the internet that will bring…

(VRfun18) Is the Oculus Quest 2 worth getting?

Here are my thoughts about META’s Nr. 1 VR glassesJohn on the Oculust Quest 2, copyright by the authorGetting into VR has a clear barrier of entry, the price of the VR console. The Oculus Quest 2 is the best standalone VR console on the market because it is cheaper than most standalone consoles but…

(VRfun18) HTC Vive to Launch NFT Marketplace Vive Bytes in Feb

Love them, hate them or plain not understand them, one of the hottest trends at the moment is NFTs (non-fungible tokens). There are plenty of global brands getting into this scene with HTC Vive announcing plans to launch its own marketplace called Vive Bytes next month. 3D Cat Art – Vive Bytes. Image credit: HTC…

(VRfun18) I Went On a Night Out in the Metaverse

How much fun can you have on a Friday night with nothing but a VR headset? You’ve probably heard your mate’s boyfriend crying about his crypto losses, that Facebook recently changed its name to Meta, or that cartoon apes are now selling online for literally millions of pounds. But if there’s anything more confusing than understanding the NFT art market, it’s …

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(VRfun18) Metaverse in the Even Industry: Host Your Next Event in

11 min readIn 2021, the word metaverse was remembered by everyone who is interested in the internet and technology. Meta corporations and Microsoft almost simultaneously announced work on unified virtual worlds, and the focus on the “internet of the future” even led to the renaming of Facebook (but only the companies, social networks left their…

(VRfun18) Should the Metaverse be Gamified?

When discussing the metaverse it’s clear big brands and tech giants have a conundrum on their hands – exactly how do they get the public to engage with something which seems so fantastical? Some of the aspects of the metaverse being discussed currently are pulled directly from sci-fi novels and movies.  How do the big…

(VRfun18) Is the VR app TRIPP® better than Meditation Practice?

My thoughts about this VR app as a Yoga Teacher (500 RYT)Screenshot of one of my experiences in TRIPP®, copyright by the authorTRIPP®is a mind-blowing app that you can experience with VR glasses (Oculus, Sony PSVR, HTC Five Flow). But is it really effective and will you and your mind benefit and grow with it…

(VRfun18) Inspired by Web3 YouTube Contemplates NFT Integration

It seems that even online giants like YouTube are getting in on Web3 and the NFT craze, with the video-sharing giants’ CEO publishing a letter today outlining YouTube’s priorities for 2022. To help bolster its creator economy the company is looking towards NFTs (non-fungible tokens) as another possible revenue source. Discussing various new sources of…

(VRfun18) 10 Augmented Reality Trends of 2022: A Vision of Immersion

Augmented reality technology has proven to be one of the top innovations opening up new growth points for businesses around the world. Analysts predict that the AR market will reach $198 billion in 2025. This year, the number of mobile AR users is expected to reach 3.5 billion.With a large market to tap into, providing…

(VRfun18) Life in the Metaverse: Fortnite Keeps Growing

By this point, we’re all very used to Fortnite showcasing musical acts. Millions of players have swamped the servers to witness Ariana Grande or Travis Scott bridge the gap between concert and videogame. These events err on the side of metaverse for many, causing some to ask, is this the future of metaverse entertainment? For…

(VRfun18) How Do Consumers Feel About the Metaverse? Part II

The metaverse is as exciting as it is ill-defined. The term is so overused that it’s lost all meaning. Meanwhile, we see two metaverse tracks. One involves virtual synchronous worlds, while the other adds digital dimension to the physical world. Both will take years to materialize.Meanwhile, the M-word continues to be a runaway train in…

(VRfun18) Dev’s Remain Sceptical of Web3 in GDC’s 2022 Survey

The Game Developer’s Conference (GDC) will be returning in a couple of months offering both a virtual and in-person event for videogame creators around the world. As the event does every year it conducts an annual State of the Game Industry Survey to find out what dev’s think of the industry, where it’s going and…

(VRfun18) Is AR Shopping a Metaverse Precursor?

The metaverse continues to be a runaway train. The term has become so overused that it’s lost all meaning. And like any sector in the grips of a hype cycle, a market correction looms. A fully-actualized metaverse is decades away, so expect several mini-hype cycles along the way.Stepping back, there are at least two metaverse…

(VRfun18) Eight Things to get you Excited for the Metaverse

The metaverse may seem like an overwhelming prospect to many. In some possibilities it can be seen as a stark departure from the internet we are currently using; some see it as a fully 3D virtual reality (VR) space, while others view Web3 as a more consumer accessible experience guided by our smartphones. Whether you’re…

(VRfun18) Meditating in the MuddleVerse

It’s Probably Not What You ThinkFirst sight after new avatar birth, author’s picYou know you’ve done your job as a propagandist when a word you start using a lot provokes a counter-reaction within a few weeks.Like “Metaverse.”Hundreds of articles already proclaim how much “Metaverse” sucks. Apple has now publicly defined its overall future strategy as…

(VRfun18) The Future of Healthcare in the Metaverse

While medicine has traditionally been a hands-on encounter, the pandemic has rapidly accelerated the adoption of remote care technologies. Before COVID-19, a reported 43% of healthcare facilities were known to offer telehealth services. In 2020, we saw this percentage rise to 95%. Across the globe, many of our healthcare systems have also become the subjects…